THE PROCESS

FROM BREIF TO BLACKOUT

PHASE 1 - DESIGN

Concept to commitment — where the show is built on paper, before it's built in the room.

1: CREATIVE BREIF

Understanding the event, the audience, and what success looks like, before a single fixture is considered.

2: IDENTIFY DEPARTMENT BUDGETS

Scoping cost across every department before design work begins.

3: STORYBOARDING & CREATIVE THINKING

Develop the visual language and show narrative and sequencing and feeling.

4: CONCEPTUAL DESIGN, VENUE LIMITATIONS

Testing the concept including every constraint the design has to live in.

This may Include:

  • Rigging positions

  • Rigging Point weight loads

  • Rigging - Trim Heights

  • Access and existing infrastructure

  • Venue Power

  • Direct Sunlight (Doors & Windows)

  • Loading Dock Access

  • Topography of Location

5: CAD DRAFTING & PRE VISULISATION

Translating the concept into preliminary technical drawings and a virtual production environment, and developing the initial production budget and supplier quotations across:

This may include:

  • Stage requirements and dimensions

  • Venue engineering considerations

  • Rigging positions & trim height

  • Lighting positions

  • Video screens and projection

  • Scenic and set elements

  • Audience sightlines

  • Camera blocking & design background considerations

6: BUDGET & QUOTING

Transparent proposals across every department.

This may include:

  • Additional Venue

  • Rigging or Scaffolding

  • Equipment Hire (Lighting, Video, Audio, Rigging, Stage)

  • Scenic and set elements

  • Content Creation

7: CREATIVE THINKING & REFINE DESIGN

Revisiting the concept with fresh eyes, sharpening the ideas that will carry through to the final design.

8: DESIGN REVISIONS & ENGINEERING CONSIDERATIONS

Reviewing the initial concept against the creative brief, production requirements and available budget — then refining the design, revising technical documentation, and exploring alternative creative or technical solutions

9: TESTING TECHNICAL & SCENIC

Testing specialist creative and technical elements before final approval.

This may include:

  • Custom Rigging Solutions

  • Scenic and set treatments

  • Custom lighting effects

  • Projection and media studies

  • Rigging automation systems

  • Stage automation systems

  • Materials, textures and design finishes

  • Integrated technology workflows

9: TESTING TECHNICAL & SCENIC

Testing specialist creative and technical elements before final approval.

This may include:

  • Custom Rigging Solutions

  • Scenic and set treatments

  • Custom lighting effects

  • Projection and media studies

  • Rigging automation systems

  • Stage automation systems

  • Materials, textures and design finishes

  • Integrated technology workflows

PHASE 1 - DESIGN

Concept to commitment — where the show is built on paper, before it's built in the room.

  • 1: CREATIVE BREIF

    Understanding the event, the audience, and what success looks like, before a single fixture is considered.

  • 2: IDENTIFY DEPARTMENT BUDGETS

    Scoping cost across every department before design work begins.

  • 3: STORYBOARDING & CREATIVE THINKING

    Develop the visual language and lighting narrative.

  • 4: CONCEPTUAL DESIGN, VENUE LIMITATIONS

    Testing the concept including every constraint the design has to live in.

    This may Include:

    • Rigging positions

    • Rigging Point weight loads

    • Rigging - Trim Heights

    • Access and existing infrastructure

    • Venue Power

    • Direct Sunlight (Doors & Windows)

    • Loading Dock Access

    • Topography of Location

  • 5: CAD DRAFTING & PRE VISULISATION

    Translating the concept into preliminary technical drawings and a virtual production environment, and developing the initial production budget and supplier quotations across:

    This may include:

    • Stage requirements and dimensions

    • Venue engineering considerations

    • Rigging positions & trim height

    • Lighting positions

    • Video screens and projection

    • Scenic and set elements

    • Audience sightlines

    • Camera blocking & design background considerations

  • 6: BUDGET & QUOTE

    Transparent proposals across every department. A transparent proposal across every department — rigging, lighting, scenic, video screens/projection, and content creation.

  • 7: CREATIVE THINKING & REFINE DESIGN

    Revisiting the concept with fresh eyes, sharpening the ideas that will carry through to the final design.

  • 8: DESIGN REVISIONS & ENGINEERING CONSIDERATIONS

    Reviewing the initial concept against the creative brief, production requirements and available budget — then refining the design, revising technical documentation, and exploring alternative creative or technical solutions.

  • 9: TESTING TECHNICAL & SCENIC

    Testing specialist creative and technical elements before final approval.

    This may include:

    • Custom Rigging Solutions

    • Scenic and set treatments

    • Custom lighting effects

    • Projection and media studies

    • Rigging automation systems

    • Stage automation systems

    • Materials, textures and design finishes

    • Integrated technology workflows

  • 10: FINALISE DESIGN

    Every decision closed out and the design frozen as a production-ready package.

  • 11: DESIGN REVISIONS, BUDGET REVIEW & CLIENT APPROVAL

    Pulling every department together to understand how the show fits as a whole , install time, labour requirements, and onsite pre-show needs.

    Client approval, show commissioned, equipment hired, custom fabrication confirmed.

    The point where quoting becomes production.

PHASE 2 - CREATION

Your design is ready to become reality — built, configured and proven digitally first.

  • 12: CUEPOINTS & MUSIC STAMPING

    Placing cue points and stamping the show to music, so every look lands in step with sound.

  • 13: PRE-VIS & SHOWFILE PREP

    Build the venue, rig design, and show digitally, show file prep, show data management.

  • 14: TECHNOLOGY INTEGRATION

    Network setup, media servers, pixel mapping, remote followspots, and PSN & remote triggers — system integration that enables fast decision-making.

  • 15: REALIGN ON STORYBOARD & SHOW SEQUENCING

    Checking back against the storyboard, making sure show moments and sequencing still line up with the original intent.

  • 16: PRE- VIS & PROGRAMMING

    The show, programmed in previsualisation moment by moment, reviewed and ready for the room.

    This gets you to roughly 80% programmed before arriving onsite to finalise the remaining detail.

  • 17: TIMECODE & AUTOMATION

    The cue structure and show sequencing are developed, programmed, and refined first — timecode can only trigger cues once the show structure exists.

    Automation is introduced only once every real-world and visual layer has been programmed, reviewed and fully understood. From there, the completed cue structure is locked to timecode, letting complex, interdependent sequences run with precision.

PHASE 3 - SHOW DELIVERY

We're there from the very beginning to the end of delivery — on site, live, and for the run.

  • 18: REALWORLD REVISIONS, FOCUS, PROGRAMMING & REHEARSALS

    Every fixture installed and tested, the design focused to the room, and the final programming locked in through rehearsal.

  • 19: CUE to CUE & SHOW REVIEW

    Creative review and show Audit

  • 20: SHOW DIRECTION, DELIVERY & MAINTENANCE

    Show Operation, Show Delivery, Show Handover, Maintenance & show support